Open Game Development Room at FOSDEM – Call for Participation

Open Game Development Room at FOSDEM – Call for Participation
Oct
29

Open Game Development Room at FOSDEM – Call for Participation

UPDATE: The final schedule is available here – http://gamelier.org/fosdem-open-game-devroom-schedule-finalized/

 

UPDATE: The deadline has been extended to Sunday December 13. There is room for just a few more talks, so please give them now!

 

On February 1st, 2016, we’re running a game track at the incredible FOSDEM conference in Brussels. This devroom will all be out open source in games, whether its open games, open tools, open assets, open hardware, or open data.

Who has a cool game project they’d like to show off to a packed room of like-minded developers?

FOSDEM_logo

What is FOSDEM?

FOSDEM is a fun and exciting and conference all about open source. It attracts thousands of developers over a weekend at a university campus in Brussels. Subjects range from operating systems to databases to web development to security to big data. FOSDEM takes its ethics seriously – its completely free and non-commercial itself.

Devrooms (like the one we’re organizing on open game development) are full-day tracks that focus on a particular subjects. Talks will take place their all day, and will be live streamed and recorded for posterity/infamy. With so many people attending the event, you’re welcome to step in and out of the devroom, but you’re likely to lose your seat.

 

Open Games Devroom

This devroom will be about all open source games. Although closed source is still the norm in the gaming industry, there is a growing number of independent games that are being released as open source. In addition, there are a number of open source projects that help in game development, including game engines, assets, and hardware. Finally, there are citizen science games in which players produce open data that are used to advance science.

Let’s bring together the open source game community at this conference, and drink some delicious Belgium beer while we’re at it!

We’re looking for talks and demos on the following topics:

  • Open source games
  • Open source tools to create, distribute, or promote games
  • Open assets (graphics and sound)
  • Open hardware (consoles, controllers, displays, etc.)
  • Open data produced by games for scientific research

The devroom will last one day, with a welcome at 9:45 and talks from 10:00 through 17:00. Talks will likely be either 25 minutes long (including 10 minutes Q&A) or 55 minutes long (including 20 minutes Q&A). They’ll be a 5-minute break in between talks to setup equipment.

Depending on the submissions, we may organize demo, workshop, or discussion sessions to complement the talks.

Please note that presenting at FOSDEM implies giving permission to be recorded. The recordings will be published under the same licence as all FOSDEM content (CC-BY).

For more information please write us on the mailing list games-devroom@lists.fosdem.org.

 

Who are we?

Jesse Himmelstein (@himmelattack) and Raphael Goujet (@RaphaelGoujet), from the CRI GameLab in Paris, are organizing this devroom. We develop open games around education, science, and social change, such as a game to teach synthetic biology called Hero.Coli. We also design open source tools to aid game development, such as RedWire (an open source game engine) and RedMetrics (an open source, open data game analytics service).

We attended a similar room 2 years ago and loved it so much that we want to bring it back and include more people from the indie game community that don’t typically attend FOSDEM.

 

Deadlines

  • December 4, 2015 December 13, 2015: Submission Deadline
  • December 18; 2015: Announcement of final schedule
  • January 31, 2016: The big day!

 

How to submit

Please submit via the official FOSDEM Pentabarf system (https://penta.fosdem.org/submission/FOSDEM16). If you have submitted in previous years, your existing account and password should still work. If not, go ahead and create one.

Once you’re logged in, click on “Create Event”. In the first tab (“General”) make sure to pick “Open Game Development Devroom” in the “Track” select box. Then just fill in the forms on each tab and submit.

 

That’s about it. Looking forward to reading your submissions and meeting you in Brussels!

About drpepper

3 comments

  • Nov 16, 2015 @ 9:28 am

    Is the devroom really on February 1st? On the FOSDEM website it’s scheduled for January 31st… Peter

    Reply
    • drpepper
      Nov 16, 2015 @ 9:55 am

      You’re right, it’s January 31st. Thanks for pointing that out!

      Reply

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