Thomas Planques

Thomas Planques on how Gameplay Expresses Meaning

It was fantastic to have Thomas Planques at the Gamelier. He’s perhaps best known for his game design work on Remember Me, from DONTNOD. Ge’s also taught 12 year old kids in Paris suburbs how to make games and given talks on game design. In his talk, Thomas used examples from the classics Ico and Passage to discuss how games express meaning through their gameplay.…

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Experience and Education by John Dewey

I’m not accustomed to reading philosophy, but really enjoyed reading Experience and Education, by John Dewey. It’s a slim book of not even 100 pages, but is beautifully written, exceptionally clear and intelligent. Experience and Education was written in 1938 as a followup to an earlier book, Democracy and Education, which he had written in…

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Live in Toronto! Hangout with Miguel Sternberg from Spooky Squid

We’re took the Gamelier on the road! Jesse was be in Toronto, Canada, to interview Miguel Sternberg from Spooky Squid Games. Miguel is a pixel artist and former co-founder of Capybara Games. We’ll did it via our first Google Hangout on Air, in which everyone the world over can watch on a live stream. We ran into some technical difficulties at…

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New Rules for Classic Games

It’s a bit hard to find, but New Rules for Classic Games, by Wayne Schmittberger, is full of intriguing ideas and creative takes on well-known games. It was originally published back in 1992. As the subtitle says “Recycle those old boards for thousands of hours of fun with new rules for Monopoly, Scrabble, Risk, Go,…

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Maxence Voleau gives postmortem on Endless Space

Maxence Voleau (@MeeDoc) presented the story behind the development of the successful indie game Endless Space from Amplitude Studios. Among other things, he talked about how they develop games for and with a game community, and how that input shapes their process. Near the end of the talk, we ran into technical problems and I had to finish…

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Vehicles by Valentino Braitenberg

With the excitement and activity of A-MAZE calming down, I finally have a moment to write about a rich book that I will want to read again and again- Vehicles: Experiments in Synthetic Psychology by Valentino Braitenberg. Since it was written in 1984, I’m truly lucky that a colleague from the Gamelier recommended it to…

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Saga des Jeux Vidéos @ Montpellier (FR)

C’était une vraie régale d’être présent à l’Université de Montpellier Paul Valery pour une journée d’études organisé par Emmanuelle Jacques, le saga des jeux vidéos. La journée a commencé avec un discord par Daniel Ichbiah, auteur d’un livre sur l’histoire du jeux vidéo ainsi qu’une biographie d’Eric Chahi (Another World). Ensuite, Laurent Michaud (IDATE) a présenté les…

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Babozor presents cHTeMeLe, a game to teach HTML

Babozor created cHTeMeLe, a board game to learn HTML5, with Pascal Mabille. The project was an experiment in merging two topics that seem remote: programming and board games. Here is part 1 of the video: And part 2: Babozar is an experienced web developer and DIY enthusiast teaching cools skills to people new to the…